Category Archives: Technology

Technology is not in place of education but integrated into education as it has been integrated into our daily lives through computers, tablets and phones. We need to be comfortable with technology where we are today and where it is leading to in the future!

First Total Lunar Eclipse of 2014: MORE TO COME!

First Total Lunar Eclipse of 2014: The Complete Skywatcher’s Guide

By Joe Rao, Space.com Skywatching Columnist   |   April 14, 2014 05:00pm ET

Editor’s Update for 6 am ET, April 15: The peak of the first total lunar eclipse of 2014 has ended. For our latest story and the amazing photos of the lunar eclipse, read: Under a Blood Moon: 1st Total Lunar Eclipse or 2014 Wows Stargazers: Photos

No enthusiastic skywatcher misses a total eclipse of the moon, and if weather permits tonight, neither should you.

The phases of the April 14-15 total lunar eclipse are shown with GMT timestamps in this NASA image from a video guide. The total lunar eclipse will affect two NASA spacecraft orbiting the moon since they rely on sunlight for power.
The phases of the April 14-15 total lunar eclipse are shown with GMT timestamps in this NASA image from a video guide. The total lunar eclipse will affect two NASA spacecraft orbiting the moon since theyrely on sunlight for power.
Credit: NASA

The spectacle is often more beautiful and interesting than one would think. During the time that the moon is entering into and later emerging from out of the Earth’s shadow, secondary phenomena may be overlooked. You can alsowatch the eclipse live on Space.com, courtesy of NASA, the Slooh community telescope and theVirtual Telescope Project.

 

Observers that know what to look for have a better chance of seeing the stunning eclipse, weather permitting. This first total lunar eclipse of 2014 is set to begin tonight (April 14) into the wee hours of Tuesday morning (April 15). The lunar eclipse is set to begin at about 2 a.m. EDT (0600 GMT), and it should last about 3.5 hours. The eclipse should be visible, weather permitting, through most of North America and part of South America. [Total Lunar Eclipse of April 15: Visibility Maps (Gallery)]

This NASA graphic shows where the total lunar eclipse of April 14-15, 2014 will be visible from. The lunar eclipse coincides with April's full moon and is the first of four total lunar eclipes (a tetrad) between April 2014 and September 2015.

This NASA graphic shows where the total lunar eclipse of April 14-15, 2014 will be visible from. The lunar eclipse coincides with April’s full moon and is the first of four total lunar eclipes (a tetrad) between April 2014 and September 2015.
Credit: NASA/JPL-Caltech

Here is Space.com’s full guide for what to expect during all stages of the eclipse:

Diagrams explain how eclipses work.
A series of four total lunar eclipses in a row is called a tetrad. See how four blood moons of a total lunar eclipse tetrad work in this Space.com infographic.
Credit: By Karl Tate, Infographics Artist

Stage 1 @ 12:53 a.m. EDT: moon enters penumbra — The shadow cone of Earth has two parts: a dark, inner umbrasurrounding by a lighter penumbraThe penumbra is the pale outer portion of Earth’s shadow. Although the eclipse begins officially at this moment, this is in essence an academic event. You won’t see anything unusual happening to the moon — at least not just yet.

Earth’s penumbral shadow is so faint that it remains invisible until the moon is deeply immersed in it. We must wait until the penumbra has reached roughly 70 percent across the moon’s disk. For about the next 45 minutes the full moon will continue to appear to shine normally although with each passing minute it is progressing ever deeper into Earth’s outer shadow.

Stage 2 @ 1:39 a.m. EDT: Penumbral shadow begins to appear — Now the moon has progressed far enough into the penumbra so that the shadow should be evident on its disk. Start looking for a very subtle light shading to appear on the moon’s left portion. This will become increasingly more and more evident as the minutes pass; the shading appearing to spread and deepen. Just before the moon begins to enter Earth’s dark umbral shadow the penumbra should appear as an obvious smudge or tarnishing of the moon’s left portion.

Stage 3 @ 1:58 a.m. EDT: Moon enters umbra — The moon now crosses into Earth’s dark central shadow, called the umbra. A small dark scallop will begin to appear on the moon’s left-hand (eastern) limb. The partial phases of the eclipse begins, the pace quickens and the change is dramatic. The umbra is much darker than the penumbra and fairly sharp-edged.

As the minutes pass, the dark shadow appears to slowly creep across the moon’s face. At first, the moon’s limb may seem to vanish completely inside of the umbra, but much later, as it moves in deeper you’ll probably notice it glowing dimly orange, red or brown. Notice also that the edge of Earth’s shadow projected on the moon is curved. Here is visible evidence that the Earth is a sphere, as deduced by Aristotle from Iunar eclipses he observed in the 4th century BC. It’s at this point that deep shadows of a brilliant moonlit night begin to fade away. [‘Blood Moons’ Explained: What Causes a Lunar Eclipse Tetrad? (Infographic)]

Timetable for the 12 stages of the eclipse: AKDT = Alaskan Daylight Time. HAST = Hawaiian-Aleutian Standard Time. (Arizona does not observe daylight time, so use PDT). An asterisk (*) indicates p.m. on April 14, but all other times are a.m. on April 15. D

Timetable for the 12 stages of the eclipse: AKDT = Alaskan Daylight Time. HAST = Hawaiian-Aleutian Standard Time. (Arizona does not observe daylight time, so use PDT). An asterisk (*) indicates p.m. on April 14, but all other times are a.m. on April 15. Dashes means that the moon has set below the horizon.
Credit: Joe Rao/Space.com

Stage 4 @ 2:49 a.m. EDT: 75 percent coverage — With three-quarters of the moon’s disk now eclipsed, that part of it that is immersed in shadow should begin to very faintly light up, similar to a piece of iron heated to the point where it just begins to glow. It will become obvious that the umbral shadow is not complete darkness. Using binoculars or a telescope, its outer part is usually light enough to reveal lunar seas and craters, but the central part is much darker, and sometimes no surface features are recognizable. Colors in the umbra vary greatly from one eclipse to the next, Reds and grays usually dominate, but sometimes browns, blues and other colors can be spotted.

Stage 5 @ 3:01 a.m. EDT: Less than five minutes to totality — Several minutes before (and after) totality, the contrast between the remaining pale-yellow sliver and the ruddy-brown coloration spread over the rest of the moon’s disk. This may produce a beautiful phenomenon known to some as the “Japanese lantern effect.”

Stage 6 @ 3:06 a.m. EDT: Total eclipse begins — When the last of the moon enters the umbra, the total eclipse begins. No one knows how the moon will appear during totality. Some eclipses are such a dark gray-black that the moon nearly vanishes from view. The moon can glow a bright orange during other eclipses.

The reason the moon can be seen at all when totally eclipsed is that sunlight is scattered and refracted around the edge of Earth by the planet’s atmosphere. To an astronaut standing on the moon during totality, the sun would be hidden behind a dark earth outlined by a brilliant red ring consisting of all the world’s sunrises and sunsets. The brightness of this ring around Earth depends on global weather conditions and the amount of dust suspended in the air. A clear atmosphere on Earth means a bright lunar eclipse. If a major volcanic eruption has injected particles into the stratosphere, the eclipse is very dark.

 

Moon Master: An Easy Quiz for Lunatics
For most of human history, the moon was largely a mystery. It spawned awe and fear and to this day is the source of myth and legend. But today we know a lot about our favorite natural satellite. Do you?
Full Moon over Long Beach, CA
0 of 10 questions complete

 

Moon Globe
12″ Moon Globe. Buy Here
Credit: Space.com Store

Stage 7 @ 3:46 a.m. EDT: Middle of totality — The moon will shine anywhere from 10,000 to 100,000 times fainter than it did just a couple of hours ago. Since the moon is moving to the north of the center of Earth’s umbra, the gradation of color and brightness across the lunar disk should be such that its lower portion should appear darkest, with hues of deep copper or chocolate brown.  Meanwhile, its upper portion should appear brightest, with hues of reds, oranges and even perhaps a soft bluish-white. [10 Surprising Lunar Facts]

Observers away from bright city lights will notice a much greater number of stars than were visible earlier in the night. During totality, the moon will be seen just a couple of degrees away from the star Spica in the constellation Virgo. Although Spica is one of the 21 brightest stars in the sky, before the eclipse begins the moon will almost seem to overwhelm the star with its light. But during totality, Spica will become much more conspicuous and its bluish color will contrast strikingly with the eerie, ruddy moon.

The darkness of the sky could be impressive. The surrounding landscape may take on a somber hue. Before the eclipse, the full moon looked flat and one-dimensional. During totality, however, it will look smaller and three-dimensional — like some weirdly illuminated ball suspended in space.

Before the moon entered the earth’s shadow, the temperature at the lunar equator on its sunlit surface hovered at 260 degrees Fahrenheit (127 degrees Celsius). Since the moon lacks an atmosphere, there is no way that this heat could be retained from escaping into space as the shadow sweeps by. When in shadow, the temperature on the moon  plummets to about minus 280 degrees Fahrenheit (minus 173 degrees Celsius), which equates to a drop of more than 500 degrees Fahrenheit (300 degrees Celsius) in only about two hours.

 

 

Moon Map
Laminated Moon Map.Buy Here
Credit: Space.com Store

Stage 8 @ 4:24 a.m. EDT: Total eclipse ends —The emergence of the moon from the shadow begins. The first small segment of the moon begins to reappear, followed again for the next several minutes by the “Japanese lantern effect.”

Stage 9 @ 4:41 a.m. EDT: 75 percent coverage—Any vestiges of coloration within the umbra should be disappearing now. From here on, as the dark shadow methodically creeps off the moon’s disk it should appear black and featureless.

Stage 10 @ 5:33 a.m. EDT: Moon leaves umbra—The dark central shadow clears the moon’s upper right hand (northwestern) limb.

Stage 11 @ 5:53 a.m. EDT: Penumbra shadow fades away —As the last, faint shading vanishes off the moon’s upper right portion, the visual show comes to an end.

Stage 12: Moon leaves penumbra —The eclipse “officially” ends, as the moon is completely free of the penumbral shadow.

Editor’s Note: If you snap an amazing picture of the April 15 total lunar eclipse, you can send photos, comments and your name and location to managing editor Tariq Malik at spacephotos@space.com.

Joe Rao serves as an instructor and guest lecturer at New York’s Hayden Planetarium. He writes about astronomy for Natural History magazine, the Farmer’s Almanac and other publications, and he is also an on-camera meteorologist for News 12 Westchester, N.Y. Follow us @Spacedotcom,Facebook and Google+. Original article on Space.com.

Apple News – An Hour Of Code – Spread the word!

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Sign your name if you think every student in every school should have the opportunity to learn computer science
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Vermont public schools invited to compete in $2 million solve for tomorrow contest

Samsung and its partners doubled the total prize value to more than $2 million as compared to last year and ensured that every state in the nation will benefit in this year’s Solve for Tomorrow by awarding finalists and winners from each of the 50 states and DC. The winners will receive products, software and programming for their schools from Samsung and program partners DirecTV and Adobe.

There are huge technology packages up for grabs and this is what Vermont schools can win if they participate: 5Vermont state finalists will each receive two Samsung tablets — then 1 Vermont state winner will receive a technology package worth $20,000 (estimated retail value) with potential to win more the further along they progress in the contest.

“Lack of proficiency in Science, Technology, Engineering and Math (STEM) has become a barrier for American children and future US competitiveness abroad,” said David Steel, Executive Vice President of Corporate Strategy for Samsung Electronics North America. “Samsung recognizes our responsibility as a technology leader to not only spark enthusiasm for STEM education, but publicly commit to advancing this critical issue.”

Since 2004, Samsung’s education programs have contributed more than $13 million* in technology to more than 500 public schools in the United States. Samsung continues to support children’s education by providing tools that empower young people to learn through a variety of STEM initiatives, including the company’s Summer Science Camps, Mobile Application Academies and a partnership with the National Environmental Education Foundation (NEEF).

Samsung created Solve for Tomorrow in 2010 to foster sustainable innovation and address the technology gap in classrooms across the country to help the United States maintain its economic and technological global leadership for years to come. This year, Solve for Tomorrow’s scope has expanded not only in total prizing but in the challenge contest participants are asked to answer. The focus on prior years was on improving the environment in the students’ local communities but now the challenge is inclusive of the environment as well as any other way STEM can help improve their communities.

Last year, more than 1,600 classrooms from across the country entered the contest, and 75 semi-finalists received a technology kit – a Samsung camcorder, laptop, and Adobe editing software – to compete in the contest’s video phase. Fifteen finalists selected from that pool won additional prizes in technology as well as the opportunity to be chosen as one of five winners who were celebrated at an event in Washington, D.C.

This year, 255 state finalists will each receive two Samsung tablets and 51 state winners (representing all 50 U.S. states plus Washington, D.C.) will each receive technology packages worth $20,000*. From that pool of 51, the public will have an opportunity to choose the 15 national finalists (receiving technology packages worth $30,000*) from February 14 – March 13, 2014. The five national winners will each receive a prize package valued at $146,000* and will be honored at an awards ceremony in Washington, D.C. A special prize called the Environmental Innovation Award, valued at $50,000*, will be chosen by NEEF and also awarded to one of the 51 state winners. Teachers can enter online through October 31, 2013.

“I would strongly encourage teachers to make the incredibly easy first steps and enter the Samsung Solve for Tomorrow contest,” said Michael Lampert, the teacher from West Salem High School in Oregon who led his students to win the grand prize in 2011. “It is a powerful vehicle to launch your kids into the rapidly changing world of STEM.”

To learn more about the contest, past winners, or to enter, please visit samsung.com/solvefortomorrow.

To download the official Solve for Tomorrow program video, go tohttps://silo.mediasilo.com/quicklink/0869915FC52F8A72DB5E6ADD109F6FAA or visit Samsung’s YouTube channel athttp://youtu.be/ePyWGxUkabc.

RIDGEFIELD PARK, N.J., September 12, 2013 – Samsung

Raspberry Pi Hits the Shelves at RadioShack

2013-12-19 13.22.27Raspberry Pis just became a bit easier to get ahold of in the United States. Beginning last week, some RadioShack locations started carrying MAKE’sRaspberry Pi Starter Kit, which includes a Raspberry Pi Model B, power supply, SD card with NOOBS preloaded, HDMI cable, a case, prototyping components and a print and PDF download of Getting Started with Raspberry Pi.“If we’re going to reach our goal of teaching a whole new generation of children coding and making skills it’s important that Pi should be easily available,” said Eben Upton, co-founder of the Raspberry Pi Foundation. “Having it in retail alongside a great kit and documentation is a big part of that.”At the location I visited on 6th Avenue in New York City, the kit was available along with Maker Shed’s Ultimate Arduino Microcontroller Pack, and Getting Started with the BeagleBone Black Kit.

Matt Richardson

BY MATT RICHARDSON

Matt Richardson is a Brooklyn-based creative technologist, Contributing Editor at MAKE, and Resident Research Fellow at New York University’s Interactive Telecommunications Program (ITP). He’s the co-author of Getting Started with Raspberry Pi and the author of Getting Started with BeagleBone

The Bridge Virtual Academy Utilizes Edgenuity Only

Additional Edgenuity Courses Approved by University of California

Online Courses Satisfy Criteria for University of California’s a-g Subject Area Requirements

Scottsdale, AZ – November 13, 2013 – Edgenuity, a leading provider of online and blended learning solutions, announced that a number of its courses have been reviewed by the University of California Office of the President (UCOP) and found to meet its a-g subject area requirements, with approval through the 2015-2016 school year.  The requirements outline a curriculum of key content areas, such as English, history and laboratory science, among others, that students must master in order to meet UC’s eligibility standards.

Edgenuity’s suite of courses that received a-g approval recently include Biology; Chemistry; Common Core English Language Arts; Common Core Mathematics; World History, Culture & Geography; Economics; Principles of American Democracy; and U.S. History & Geography. Psychology and Sociology were previously approved.

“Edgenuity and the University of California system share the mission of cultivating self-directed learners who are motivated toward academic achievement,” said Sari Factor, CEO of Edgenuity.  “We are confident that the robust suite of Edgenuity courses receiving a-g approval will support schools in offering the engaging and dynamic curriculum they need to prepare students for college and career success.”

For the first time this year, online courses had to first receive California Learning Resource Network (CLRN) certification before they could be submitted to the University of California’s Office of the President (UCOP) for a-g review.  To earn CLRN certification, online courses must address at least 80% of the course’s content standards and 80% of iNACOL’s Standards for Quality Online Courses.  The a-g requirement, established by UC faculty in 2008, ensures that students take college preparatory courses in high school and can participate fully in the first-year program at the University in a wide variety of fields of study.  The requirements are written deliberately for the benefit of all students expecting to enter the University and ensure the rigor of high school courses.

Edgenuity’s current a-g approved course list can be found at: https://doorways.ucop.edu/list.

About Edgenuity
Edgenuity (formerly E2020, Inc) provides engaging online education solutions that propel success for every student, empower every teacher to deliver more effective instruction, and enable schools and districts to meet their academic goals. Edgenuity delivers a range of Core Curriculum, AP®, Elective, Career and Technical Education (CTE), and Credit Recovery courses aligned to the rigor and high expectations of state, Common Core and iNACOL standards and designed to inspire life-long learning.  Fully flexible for use in any blended or online learning model, Edgenuity supports an environment where personalized learning is possible. With 185 semester-long courses and growing, Edgenuity has already driven outcomes for more than one million students in schools and districts across the country.  For more information, and to see Edgenuity in action, visit Edgenuity.com.

11 Virtual Tools for the Math Classroom

OCTOBER 25, 2013

More and more classrooms are gaining access to technology that can be used with students. Whether you’re modeling a lesson, creating stations or working in a one-to-one classroom, virtual tools can promote student engagement while increasing academic success.

Here are some free apps for iPads — along with a few other tips — that can transform your daily lessons and are definitely worth checking out!

Base Ten Blocks

Number Pieces is a great free app that allows every student with an iPad to have an endless number of base ten blocks at their fingertips. Whether they are learning basic place value, modeling how to add decimals or exploring expanded notation, this app is worth looking into. Children can write all over the iPad screen and demonstrate their thought process as they manipulate the virtual base ten blocks.

Protractor

Even on an iPad, a protractor can be used as a tool to measure angles. Children can simply practice making acute and obtuse angles by moving the line on the screen, or they can measure the angles in objects placed on top of their iPad. Try putting traditional pattern blocks or cutout paper shapes on top of an iPad screen. There are even a few apps that let you use the camera on an iPad or an iPod Touch for measuring angles.

Graph Paper

Geometry Pad lets children draw lines and shapes on graph paper. They can plot points on this coordinate grid and even add text to the screen. This app is easy to use and includes tons of functions to try out. Educreations also lets students change the background of their screen to graph paper before they start writing.

Geoboard

Say goodbye to rubber bands! This virtual tool is perfect for elementary and middle school classrooms. Kids can simply create polygons on their geoboardto show off different quadrilaterals and triangles. They can also find the perimeter and area of each shape.

Ruler

Ruler is a neat app to try out on your iPad — it simply turns your screen into a ruler. Students can measure items placed on their screen in inches and centimeters. They can solve perimeter and area problems with the information they gather using this virtual measurement tool. There are also apps that help children learn how to use a ruler properly.

Clock

Whether you’re teaching elapsed time or just helping students monitor their pacing and stamina, the timer built into the clock that comes with the iPad (or one of the many comparable options) is a great addition to your classroom. It’s perfect for teachers with one iPad or for children working in small groups, as they can now calculate how much time has passed or learn how to read a clockwith these virtual tools.

Glossary

The Common Core State Standards stress the importance of having children use math vocabulary in written and spoken explanations of their thinking.MathTerms Glossary can help students learn definitions of different words so that they can use them appropriately. It’s a great reference tool for students in a one-to-one classroom and even has Spanish language entries.

Want to learn more? Here’s a webcast from APPitic, a site maintained by Apple Distinguished Educator that focuses on using the iPad to teach Common Core math.

A quick substitution of a traditional tool can be a great way to experiment with new technology. Have you tried out any virtual math tools in your classroom?

Schools Aren’t Teaching Kids To Code (Here’s Who Is Filling The Gap)

By Selena Larson | Business 2 Community – Mon, Oct 21, 2013 7:45 PM EDT

  • By Selena Larson | Business 2 Community – Mon, Oct 21, 2013 7:45 PM EDT

Learning to code is all the rage these days, but not in one place that matters a lot: U.S. schools.

U.S. students already significantly lag their global counterparts where math and science skills are concerned. But computer science is in even worse shape: Of 12 technical subjects Schools Aren’t Teaching Kids To Code (Here’s Who Is Filling The Gap) image schools arent teaching kids to code heres who is filling the gap

Schools Aren’t Teaching Kids To Code (Here’s Who Is Filling The Gap)examined in a recent study by the National Center for Education Statistics, computer science was the only one that declined in student popularity from 1990 to 2009 (p. 49).

Last year, just 1.4 percent of high school AP students took the computer science exam, compared to almost 40 percent that took exams in English. Far more students took AP exams in Spanish language, psychology, calculus, and history than in programming.

Insufficiencies in school can translate into a bigger problem on an economic level. Each year, U.S. companies need to fill almost150,000 jobs related to computer science and mathematics, but colleges and universities only graduate about 100,000 students with degrees in those fields.

Bridging the gap

Recognizing the need for an increased focus in computer science courses in schools, organizations like the nonprofit Code.org are teaming up with industry leaders to promote technology education in both elementary and high schools across the country.

Code.org believes all students in America should have the opportunity to learn computer science, and recently announced the first step in its plan to educate them. The Hour of Code initiative is a one-hour introduction to computer science, designed to help kids and educators understand coding. The organization will provide both online and “unplugged,” or paper, tutorials and materials designed to assist teachers with the education process.

“Bringing computer science to every kid is the gift the tech industry needs to give back to America,” Code.org cofounder Hadi Partovi said during the Hour of Code launch event on Monday.

The Hour of Code will take place during Computer Science Education Week, December 9-15, and will encourage teachers to include one hour of computer science in that week’s curriculum. The organization is using game-like tutorials including Angry Birds and Plants vs. Zombies to drum up excitement for coding in the classroom.

Code.org is supported by leaders in technology and education including Bill Gates, Mark Zuckerberg, former president Bill Clinton, NBA star Chris Bosh, and actor Ashton Kutcher.

Paypal cofounder Max Levchin said that teaching young students how to code is critical for maintaining economic competitiveness in the 21st century.

“I think learning how to code, learning how the vast majority of everything around them works, literally, that is to say Internet of Things, and many other trends like it,” he said. “Having that knowledge will prepare children in the generations to come to participate in the economic development of the world.”

A prep school shows the way

To meet the growing need for computer science literate individuals, Beaver Day Country School, an independent college prep middle and high school just outside Boston, now requires students to have coding experience in order to graduate. Rather than requiring students take a standalone coding course to graduate, Beaver’s educators are incorporating coding practices into classes like math, science and even English.

“We also recognize that coding is a mindset, so we don’t want our students to memorize a certain list of commands within a certain programming language,” said Rob MacDonald, the school’s math department head. “Instead, we want them to think about solving problems in innovative ways.”
Learning programming and computer science builds problem-solving skills and critical thinking that can inform other walks of life.

“We’re also planning an interdisciplinary project in which students will learn about the history of surveillance, including the recent controversies around the NSA and Wikileaks,” MacDonald said. “That project will incorporate history, English and math, and teachers from all three departments will work together on the curriculum.”

Beaver has witnessed the success of coding firsthand. Last fall, a group of students from the Beaver InvenTeam received a $10,000 grant from the Lemelson-MIT program to build “an automated robot vehicular independence system,” or a robot that can follow motion sensors while carrying up to 50 pounds of weight. The school will begin implementing the coding classes for upperclassmen, but will expand all the way down to sixth-graders in the future.

Of course, Beaver Day’s approach isn’t for everyone—tuition for the 2013-2014 school year is $39,950, and the school enrolls a total of 457 students—but it’s definitely an intriguing model.

A teaching shortage

While the idea of mandating computer science classes on the path to graduation is an impressive notion, many schools and organizations are finding it challenging to educate and keep teachers who develop technical skills. “I can say pretty confidently there are multiple challenges, but the biggest by far is the lack of teachers,” Code.org’s Partovi said.

To make up that shortage, many students turn to mentors or peers outside the classroom to assist with projects like building websites or mobile applications.

“I know some students that say, ‘I would have loved to learn more about technology, but my friends, teachers or parents didn’t know much about it’,” said Edward Jiang, CEO and founder of StudentRND. “Building an app was far off magic that no one understood.”

Jiang started StudentRND, an organization that inspires the next generation of technologists and encourages people to work on projects in their free time, after teaching himself how to build websites and online games in high school.

He noticed that many students don’t have the time or the place to explore topics like programming. So he created Code Day, a 24-hour event that brings together high school and college students to build projects.

Because of his program and others like it, students get the opportunity to connect with peers and mentors that share their passion for computer science and can build and develop projects they would have struggled with pursuing on their own.

StudentRND and Code.org both recognize the importance of qualified mentors as an impetus for students to pursue interests in computer science.

“My first exposure to code and programming was actually in a neighborhood workshop,” said Levchin, who grew up in the Soviet Union. “But it’s remarkable that a backwards country like the Soviet Union had [resources for] learning how to code. And industry people, and software developers from the defense program that were teaching kids how to code.”

By 2020, computer-related employment is expected to rise by 22 percent. That means students must be ready to enter a workforce that expects them to have polished technological skills.

Lead image via HackNY on Flickr, other media via Code.org

 

Students Use Zombie Science to Learn About Disease

Exclusive: Zombie apocalypse? Students use ‘zombie science’ to learn about disease spread

FoxNews.com
  • zombie_istock.jpg

A zombie apocalypse: Is it medically possible? Scenarios depicting large-scale attacks of the undead have been playing out on the big screen for years.

And this fall, they’ll hit classrooms too.

Students around the country can now immerse themselves in “zombie pandemics” in order to learn about how diseases spread and affect the body. It’s all part of the new STEM (Science, Technology, Engineering and Math) Behind Hollywood Program, which teachers and students can download for free online to use at home or in the classroom.

The series was created by Texas Instruments (TI) and The Science & Entertainment Exchange, a program of the National Academy of Sciences (NAS), and seeks to inspire student’s interest in math and science careers.  The STEM program will include installments on everything from forensics to zombies and superheroes.

“STEM jobs are now the fastest growing opportunities for young people,” Melendy Lovett, president of Texas Instruments Education Technology told FoxNews.com. “So it’s really important to (us) to be part of building a strong pipeline of STEM capable students, and that’s what drives our focus, getting more students interested and excited about STEM and achieving at high levels in science and math.”

While zombies are not a real life concern, the elements explored in the program closely echo real life scenarios of disease spread, thanks to the expert advice of Dr. Steven Schlozman, a professor at Harvard Medical School and author of the book The Zombie Autopsies.

“If you…get rid of (the) rising from the dead, (zombies) will map more comfortably than most folks would like onto real neurobiological explanations and phenomenon,” Schlozman told FoxNews.com. “Then you can play that tongue-in-cheek morbid game of how would that happen.”

So how exactly would a zombie apocalypse begin? First, mankind would need to be hit by a virus capable of simultaneously attacking multiple regions of the brain, Schlozman said.

Students will learn that zombies – with their awkward, unbalanced gaits, lack of problem-solving skills, insatiable hunger and high levels of aggression – would likely have contracted a virus attacking the cerebellum, basal ganglia, amygdala, hypothalamus and frontal lobe regions of the brain.

Through this hypothetical scenario, students will learn various facts about the brain – for example, that the hypothalamus is the region of the brain affecting satiety and that zombie-like aggression could be triggered by a virus attacking the amygdala, which controls our fight-or-flight mechanism, according to Schlozman.

Figuring out how a zombie disease would attack the body isn’t all that students will be tasked with doing. They’ll also join the “Zombie Virus Inoculation Task Force” to figure out how they could control and contain the outbreak – just as if they were employees of the Centers for Disease Control and Prevention (CDC).

“The graphs of a zombie outbreak would look like those of H1N1 or any other disease making its way from outbreak to pandemic,” Schlozman said. “In this country, the CDC, or internationally, the World Health Organization (WHO), would sit down the epidemiologists, scientists, public health experts and physicians and say, ‘What are the distinguishing characteristics of this disease? What’s happening? What else does this look like?’”

Students are required to calculate the rate of disease spread and assess how to control the disease – such as by creating a vaccine. As part of this activity, teachers are encouraged to educate students about real diseases that have been controlled through inoculations.

“It’s easier (for students) to contemplate a zombie disease spread than (the spread) of some horrific (disease) like Ebola,” Schlozman said. “So one of the reasons they’ve used zombies is it’s less scary than the real thing, and now we have this curriculum where we learn about disease spread, spread through biting, airborne (toxins), imagining what if the city is this big, or that big.  Then we combine that with the biology.”

In the case of a zombie outbreak, Schlozman says the CDC would come up with appropriate triage measures and decontamination procedures. Then, scientists around the world would quickly begin developing a vaccine to treat the rapidly spreading virus.

“These are lessons we learned with SARS, H1N1 and security measures we’ve learned through the threat of bioterrorism,” Schlozman noted.

By the end of the program, Schlozman and Lovett hope that students will emerge with a better understanding of how math and science can help contain the spread of diseases – and that some students will start to contemplate careers in which they could join the real-life fight to contain contagious diseases.

 

“In this, it’s like they were working in the CDC, exploring, problem solving like a…scientist in the real world,” Lovett said.

 

The program will be available to students and teachers online starting today at www.stemhollywood.com. The program is primarily aimed towards middle school and high school students.

Read more: http://www.foxnews.com/health/2013/08/08/zombie-apocalypse-students-to-use-zombie-science-to-learn-about-disease-spread/#ixzz2dCVtA7We

SMARTER BALANCE FOR STUDENTS WITH SPECIAL NEEDS!

Smarter Balance online assessments are going to function for students with special needs.

Here are a few links and explanations:

Practice Tests and information on browser compatibilities

http://www.smarterbalanced.org/pilot-test/

Practice Test Enhancements (Starting August 15, 2013)

  • Special forms for math (Spanish glossary, Braille, and text-to-speech for grades 4, 5, 6, and 8)
  • Special forms for English language arts (Braille and text-to-speech for grades 3, 5, 6, and 8)
  • Math performance tasks, including performance tasks for special forms (Spanish glossary, Braille, and text-to-speech)
  • Additional items to the ELA forms
  • New scoring guides (and updated guides) available athttp://sbac.portal.airast.org/Practice_Test/default.html
  • Practice Test for use with Internet Explorer (IE) 10; support from IE 9 is expected at a later date

 

Help Desk Now Available for Smarter Balanced Practice Tests

 

 

 

 

 


CONFIDENTIALITY NOTICE: This electronic mail transmission and any files transmitted with it may contain privileged and/or confidential information only for use by the intended recipient. Unless you are the addressee or authorized to receive messages for the addressee, you may not use, copy, disclose, or distribute this message, or any information contained in or attached to this message, to anyone. If you received this transmission in error, please notify the sender, the Fresno County Office of Education, by reply e-mail or by telephone at (559) 265-3017 and delete the transmission. Thank you.

The Teen Brain: Under Construction

Here’s a common scene in households across the country with teen drivers: A newly minted driver brings home a ticket for running a red light and nonchalantly presents it to his parents, mumbling something like, “I don’t know why I got this.”

“What were you thinking?” asks the incredulous parent. “Why didn’t you use your brain?”

Truth be told, he probably did.

If parents find that hard to grasp, they might find some comfort in knowing that even scientists don’t yet completely understand this complex, dynamic, stupefying organ called the teenage brain. But some answers are emerging.

“Because of massive advances in the ability to study brain function and structure, scientists have begun to see some explanations for the kinds of behavior we see in teenagers,” says Robert D. Foss, director of the University of North Carolina’s Center for the Study of Young Drivers. “The research has given us one irrefutable fact: Teen brains are not yet fully formed. They’re still developing.”

teen-brain-422x250A Look at the Wiring
The human brain develops from back to front, and the last region to be completed is the prefrontal cortex, which handles the important task of decision making. In teens, the areas of the brain responsible for assessing risk and weighing the consequences of one’s actions are still “under construction.” That wiring isn’t fully connected until a person reaches his or her early 20s.

The neurological system that governs impulse control appears to develop most slowly, Foss says, which is one explanation why teens speed or text while driving knowing full well the dangers to a greater degree than other age groups. “I don’t mean to say that we can excuse teenagers for irresponsible behavior,” Foss says. “They must be held accountable. But we can’t blame them or talk them out of this development phase any more than we can talk a 2-year-old out of going through the Terrible Twos.”

Researchers also say that teen brains have trouble managing complex social situations. “Many of the most dangerous driving situations occur when teens are with multiple passengers, when they are out late, or when they are excited or acting out,” says Bruce Simons-Morton, senior investigator and chief of the Prevention Research Branch of the Eunice Kennedy Shriver National Institute of Child Health and Human Development in Maryland.

Therefore, because of their young age and lack of driving experience, teens may be at greater risk of being involved in a crash when they’re faced with added stress or complications—for example, congested traffic, unexpected actions by other road users, or performing secondary tasks (like texting or adjusting an iPod). When adults face similar situations, their brains can usually process them better because adults have more driving experience.

Inattention, due to secondary activities like texting or to distractions like noisy passengers, is a major cause of crashes among teen drivers. On average, teens are better than adults at managing electronic tasks—not surprising for a generation practically born with video game controllers in hand. However, adults are better at dividing their attention between driving and managing electronic tasks, says Simons-Morton.

In one study, Simons-Morton gave cell phones to adults and novice teen drivers and asked them to dial and obtain some particular information while driving on a test track. When they were within about 200 feet of a traffic signal, the light was turned yellow. All of the adults looked up from their task and stopped at the light, but only two-thirds of the teens did so. “Teens may be good at the tasks themselves, but they’re not good at separating them and keeping their eyes on the road,” Simons-Morton says. “Adults have the experience and wisdom to keep looking back at the road.”

Studies show that teens take more risks behind the wheel when they’re with their friends than when they’re driving alone or with a responsible adult. A 16- or 17-year-old driver’s risk of being in a fatal crash increases with each additional passenger, ultimately quadrupling when carrying three or more passengers younger than 21 (and no older passengers), according to research conducted by the AAA Foundation for Traffic Safety. That’s why teen passenger restrictions are an important component of the graduated driver licensing (GDL) process, which allots responsibility to teen drivers in stages as they gain experience behind the wheel.

Managing the Risk
Crash rates per mile driven for teens are nearly four times higher than for adults, according to the AAA Foundation. And teens are 50 percent more likely to crash in the first month of driving than after a year.

Researchers attribute this to teens’ lack of experience, as well as their inability to divide and shift their attention among tasks and stay focused. To address this situation, traffic-safety experts are creating tools to help teens improve in these areas before they actually get behind the wheel.

Posit Science, a San Francisco company that produces brain-training software, is creating InGear, a computer-based program, in partnership with AAA. Currently in development, it features arcade-style video games to help teens practice skills needed to manage the high cognitive demands of driving. For example, in Andromedus X, the user has to track moving objects in the center of their vision while also monitoring potential hazards in their peripheral vision.

As teens play the video games over and over, neural connections in the prefrontal cortex and other memory areas reorganize so that the brain’s responses to the visual and attention demands of driving become more efficient and automatic.

“Our approach helps people train their brains so they can process information faster and maintain focus on the road—and that makes them safer drivers,” says Peter B. Delahunt, Posit Science’s R & D director. For optimal benefit, teens must spend about 10 hours with the program, but Delahunt notes that brain function can be improved with even just a couple hours’ use.

Another tool, Driver-ZED, an interactive DVD produced by the AAA Foundation, takes teen drivers through realistic scenarios—such as dealing with an aggressive tailgater or encountering a child chasing a ball into the street—that help them develop risk-management skills without the pressure of actually being on the road.

In addition to graduated driver licensing, DVDs, and brain-training software, there’s one more important training tool to consider: parents. “Parents have a vast amount of wisdom they’re probably not even aware of,” Foss says. “They need to pass that wisdom on to their teen. They can do this by driving around with their child as much as possible in a variety of circumstances [e.g., driving at night, on freeways, in bad weather]. That’s how their child will learn.”


teen-brains-422x185Under the Hood

These time-lapse MRI images of human brain development between the ages of 5 and 20 (above) demonstrate how our brains change and mature. The brain develops from back to front. The yellow shading shown in the far left image reflect areas—such as those responsible for making judgments and assessing risk—that are still immature in young teens. These sections begin to fill in as adulthood approaches.

As teens get older, the brain reorganizes information and integrates lessons learned (i.e., experience) into memory; the blue and purple shading represent these developments. In the final image, the frontal lobe, which handles executive functions and cognitive processes such as reasoning and planning, finally matures in young adulthood.


5  Ways to Help Your Teen
If teenagers’ brains are not operating at full capacity, no wonder parents fret about them driving a 3,000-pound machine that can go faster than 100 mph.

Parents can do more than worry every time their teen walks out the door with the car keys. By getting involved, they can help their teen understand the risks and responsibilities of driving. “All teens are not necessarily bad drivers,” says Anita Lorz Villagrana, the Auto Club’s traffic safety manager. “They’re just new drivers who lack experience and are dealing with expected physiological changes.” She offers these tips to help get your teen driver off to a safe start.

1. Be a positive role model. Ninety-five percent of parents believe they’re safe drivers, yet 82 percent of teens report seeing their parents drive carelessly. AAA research shows that teen drivers with collisions and citations often have parents with similar driving records.

2. Assess your child’s readiness to drive. Not all teens are mature and responsible enough to start driving at the age they’re allowed to get their permit. “Also assess if both you and your teen are ready to dedicate the time and effort it takes to practice driving skills,” Villagrana says.

3. Make sure your teen is well rested. Teens need about nine hours of sleep every night. Drowsy driving can be as risky as drunk driving; it affects perception, judgment, and reflexes.

4. Know your state’s GDL law. The Parent–Teen Driving Agreement, available at teendriving.aaa.com, reinforces the GDL law and provides guidelines to discuss with your teen. Agreeing in advance in writing to rules, restrictions, and consequences of driving behavior establishes driving as a privilege—not a right—for your teen.

5. Take advantage of teachable moments. When you’re driving and your teen is a passenger, take time to explain what you’re doing and why. For example, you might say, “It’s raining, so I’m braking earlier in case the road is slick.” Such communication can help prevent crashes, injuries, and fatalities.


Kristen A. Nelson is a writer and consultant based in Washington, D.C.


For information on driving laws, the safest cars for teens, insurance for your teen, plus other resources, go to teendriving.aaa.com. Learn about the Auto Club Driving School in the Teen Driving section of our website and via the Driver-ZED website.


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The Teen Brain: Under Construction
New research is revealing why teen drivers behave the way they do
By Kristen A. Nelson
Westways  November/December  2012